mex file contains the settings for S32 Configuration Tools, the same settings are also preserved in YAML code placed into the headers of each of the. mex file is present, then right click on project name and select 'S32 Configuration Tool -> Open Pins' (could select any tool within S32 Configuration Tool). Expand project directory in Project Explorer and look for.Open or create the project within S32DS 3.3.Install the S32K1xx development package and S32SDK S32K1XX RTM 4.0.2 packageįor this demonstration, the S32K1xx SDK v4.0.1 example project 'flexio_i2s_master_s32k144' will be used.The first one will be covered under the heading 'New Project from Example'. Project was existing one and SDK was attached using the SDK management tool.ĭue to enough similarities between the projects, the last two will be covered as one scenario, under the heading 'New Application Project'.Project was created by 'New Application Project' wizard and the SDK was selected for attachment within the wizard.Project was created by 'New Project from Example' wizard and one of the SDK example projects was selected.mex file containing the S32 Configuration Tools settings.ĭue to differences in projects based on the method of creation, there are 3 scenarios to be covered here which are assumed to be the most common: The steps required are detailed in this document, along with the necessary steps to adapt the.
RF TOOLBOX IMPORT S32 FILE MANUAL
To overcome this, it is necessary to perform some manual operations. In v4.0.2, the SDK files are added to the S32DS project by copying the actual files into the project. In v4.0.1, the SDKs were added to the S32DS project via a link. In addition, the method for attaching the SDKs changed between SDK v4.0.1 and v4.0.2.
So this means both SDKs will not be present at the same time in one version of S32DS. It is complicated by the fact that SDK v4.0.1 is supported by only S32DS v3.3 and SDK v4.0.2 is supported by only S32DS v3.4. Migrating an SDK project for S32K1xx devices between SDK v4.0.1 and v4.0.2 is not as simple as attach and detaching the SDKs.